Object Thinking (Developer Reference)

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Object Thinking (Developer Reference)

Object Thinking (Developer Reference)


Object Thinking (Developer Reference)


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Object Thinking (Developer Reference)

In OBJECT THINKING, esteemed object technologist David West contends that the mindset makes the programmer—not the tools and techniques. Delving into the history, philosophy, and even politics of object-oriented programming, West reveals how the best programmers rely on analysis and conceptualization—on thinking—rather than formal process and methods. Both provocative and pragmatic, this book gives form to what’s primarily been an oral tradition among the field’s revolutionary thinkers—and it illustrates specific object-behavior practices that you can adopt for true object design and superior results. Gain an in-depth understanding of: Prerequisites and principles of object thinking. Object knowledge implicit in eXtreme Programming (XP) and Agile software development. Object conceptualization and modeling. Metaphors, vocabulary, and design for object development. Learn viable techniques for: Decomposing complex domains in terms of objects. Identifying object relationships, interactions, and constraints. Relating object behavior to internal structure and implementation design. Incorporating object thinking into XP and Agile practice.

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Product details

Series: Developer Reference

Paperback: 368 pages

Publisher: Microsoft Press (February 21, 2004)

Language: English

ISBN-10: 0735619654

ISBN-13: 978-0735619654

Product Dimensions:

7.4 x 1 x 9 inches

Shipping Weight: 1.6 pounds (View shipping rates and policies)

Average Customer Review:

3.7 out of 5 stars

24 customer reviews

Amazon Best Sellers Rank:

#111,957 in Books (See Top 100 in Books)

If you have not read this book, you are not an object-oriented programmer, despite what you tell yourself. Object Thinking was written in 2004. Fourteen years later, it is stunning how many resources present "object-oriented programming" as being procedural programming, except variables and procedures are called "attributes" and "methods." It is like trying to present a truck as a motorcycle with 18 wheels. You can only program objects if you view the world as objects. Object Thinking teaches you how to do that.

There are n solutions to a single problem. All of them right in solving the problem however only a few extend the existing system at a 'natural joint' i.e. where it is consistent with the original structure/intent or theory of the developer. Such changes lead to systems that are easy to take-down and reassemble when you hit a dead end.. (along the lines of the Lego Brick metaphor, if you find that a brick doesn't give you the shape you want, you just chuck the brick and plug in a different shape.) This in fact is the bulb moment behind the XP practice of 'Metaphor'. Identifying the right set of objects and the distribution of responsibilities among them to suimulate a real world scenario is the sign of a master object designer. This book will not make you an artist but will give you some good pointers nonetheless. * The first few chapters help the reader understand between the culture difference between 2 camps of 'scientific logical method-driven designers' and 'heuristics-driven artistic social designers'. * Chapter 3 outlines the 4 fundamental tenets of object oriented thinking. * Chapters 4 n 5 throw some light on the terminology and subtle thinking differences. * Chapter 6,7,8,9 are the 'How-to'/actionable chapters. * Chapter 10 is just bizarre... disjointedThe book as a whole doesn't exhibit 'flow'... something feels off. The book also doesn't promote lucid language frequenty throwing in important sounding words :)The book definitely could have been shorter to make a better impact- I liked a bunch of ideas like Object Cubes (an extension to the CRC Card) as a thinking tool (I don't think I'll be building any physical cubes), the 4 presuppositions of object thinking, 'All inheritance must be based on behavior extensions', the little 'Behind The Quotes' sidebars , 'Object as a person' metaphor. Self-evaluating rules, Event Dispatchers and the DataItem type (as opposed to passive data) are interesting. That said it is a refreshing (though opinionated) change to read about the craft behind OOP. 4 out of 5 stars.

Deeper and more philosophical than most programming books. References Plato often :). Worth reading once you have moved beyond mastery of syntax.

This book provides a philosophical look at object oriented development by taking the perspective that everything is an object and that behavior is what is the focus of the object oriented. Development evolution or agile methods are the way to find what the behavior is for the objects. Having experience modeling and understanding the process of modeling, this book provided a good perspective on how to think about going into the process of modeling and understanding objects. Taking this perspective and seeing everything in our world as an object helps to go from the unfamiliar to the object model. I especially found the object principles quite useful as well and heuristics as the way to design from an experienced designer. I recommend this book highly.

I found it a great read and thought the author really had some great points and strategies to Object Oriented design and development. He draws on a vast knowledge of smalltalk style programming which is unfamiliar to me because my background is with Microsoft technologies but now I use it alot with C# and .NET. I took off one star because he tends to reemphasize over and over the battle between the object and the structural camps in programming; while I thought it was interesting and funny the first times he talked about it, around the tenth I was getting a little bored.

The criticisms of this book using big words are unfounded. OOAD is a complex idea (after you read this book, this will become crystal clear if it isn't already) and therefore needs and incorporates a robust vocabulary to articulate complex processes and ideas. If you are put off by big words, you will not be able to read about science, philosophy, mathematics or programming, all of whose ideas, by the way, are juxtaposed in Object Thinking.As well, to say this book is "deeply slanted" and that the author "foams at the mouth" reagarding current programming practices is to completely disavow oneself from reality. Take a quick and simple peek and the current state of software design/projects/programs. See anything amiss? How about cost overruns, and projects that either get shelved halfway through, or take 5 times as long to build as planned. Mr. West simply says that true OO is rarely practiced, that there is a better method, and here it is. If anyone has any credible evidence that XP/Agile programming is the same or worse than traditional OO or structured programming practices, be sure to write your own book on it. It will go along ways to disproving theories that Dave West and others put forth.For those who are open to expanding their current views about programming, get this book. Dave West is, at the least, a gifted writer whose book content is profound, and is a must for any serious computer programmer.I thought I knew what OO programing was; I was wrong. It has nothing to do with, at its deepest (and true)level, programming or computers. It has everything to with the human condition and how we perceive and process the world around us.This is a must-have book for anyone who aspires to be, or already is, an OO progammer. Superbly written, with profound content.This is a no-brainer: buy it.

This is a great book. I wish I had read it a long time ago. It is not for those who are looking for a "dummies" approach or a few quick tips. The title "Object Thinking" is as clear a statement of the content as anything I can say here.

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